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How Much to Charge for 3D Prints: Pricing Formula + Marketplace Fees

Last checked: Oct 2026. General information, not legal advice. The example numbers are an illustration, not a product this site sells.

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Quick answer. How much to charge for 3D prints starts from cost, not from what a similar listing happens to say. Add material, machine time and electricity, labor, and packaging. Divide by the share of prints that succeed. Add the monthly merchant-license fee divided by your print count. Then raise the price so the marketplace fee and the profit you want are still there after the sale.

The formula

  1. Material. Grams from the slicer, including a normal brim, times what you paid per gram. A spool that cost more per kilogram is a different number. Do not use a hobby price for a silk spool you cannot reorder.
  2. Machine time and electricity. Hours on the printer times a rate you measured or are willing to use. Electricity is the part people skip. Wear on the nozzle and the bed can live in the same line if you want one number.
  3. Labor. Support removal, a quality check, and packing. Price the minutes. Watching a printer from the next room is still time if you cannot do a second job.
  4. Failure rate. Divide the sum of those three plus packaging by the share of prints that are good enough to sell. Ten failures in a hundred prints means divide by 0.90.
  5. Packaging. The mailer or box, the label, and the filler, for the parcel you actually ship. A craft-show sale that the buyer carries home can be a smaller number. Do not pretend it is zero if you still bag the piece.
  6. Merchant license. Monthly fee divided by prints you will sell under that fee. A $10/month tier over 50 prints is $0.20/print. Sell 10 and it is $1.00/print.
  7. Marketplace fee. If the site takes a percent of the buyer's total, the price is (your cost + the profit you want + any flat per-order fee) divided by (1 minus that percent). Type the percent from the site you use. Facebook Marketplace, eBay, Amazon Handmade, and Vinted cites the fee pages that were readable in October 2026. Etsy and conventions is the license checklist, not a fee table.

A worked example

This is a made-up small print, so the dollars are easy to follow. It is not a real listing and not a recommended retail price.

  • Material $0.80, machine time and electricity $0.25, labor $1.50, packaging $0.45. Direct cost $3.00.
  • Failure rate 10%. $3.00 divided by 0.90 is $3.33.
  • Merchant license $10.00 a month over 50 prints is $0.20 a print. Cost before the marketplace fee is $3.53.
  • Marketplace illustration: 13.6% plus $0.40 per order. That percent is eBay.com's published rate for most categories, and $0.40 is the per-order fee eBay.com lists for orders over $10, both checked in October 2026. It is not a universal fee.
  • Break-even, with no profit, is $4.55. With $4.00 of profit kept after the percent, the price is $9.18.

Tax, returns, ads, and a card-reader fee are not in the example. Add them the same way if you pay them on every sale.

The license line is the part other calculators skip

A personal-use file you are not allowed to sell should not be in this formula at all. When a designer offers a merchant license, the monthly fee is a real cost of the goods. 18 open or limited listings store a cheapest commercial tier of $10/mo. Each designer below offers a merchant license at that rate. The figure is the tier, not a price for a print.

Browse merchant tiers How merchant licenses work

Calculator

The calculator stays in your browser. Nothing is sent. It uses the same formula as the example. Change the marketplace percent when you are not on the eBay illustration.

Price a print

Percent of prints you cannot sell. 10 means divide by 0.90.
Use 0 if the design is yours.

License per print: $0.20

Cost before marketplace fees: $3.53

Break-even price: $4.55

Price to charge: $9.18

FAQ

How much should I charge for 3D prints?

At least the break-even price from this formula: material, machine time and electricity, labor, and packaging, divided by the share of prints that succeed, plus the merchant-license fee divided by how many prints you sell that month, then grossed up for the marketplace percent and any per-order fee. Add the profit you want on top of that cost before the percent is applied. The worked example on this page is an illustration, not a quote for a real product.

How do I spread a merchant license across each print?

Divide the monthly fee by the number of prints you expect to sell while that fee is active. A $10 a month tier over 50 prints is $0.20 a print. If you sell fewer, the per-print cost goes up. The directory lists designers who offer a merchant license, including several at $10 a month. That price is for the license, not for a specific print.

Should failed prints be in the price?

Yes. Divide the direct cost by the share of prints that succeed. A 10% failure rate means each sale has to carry about 1.11 prints worth of plastic, time, and labor. Ignoring scrap is how a booth that looks busy still loses money.

Do marketplace fees come out of the printed price?

They come out of what the buyer pays, so the price has to be higher than your cost by enough to leave the fee and your profit. eBay.com's selling-fees page, checked in October 2026, lists 13.6% for most categories plus a per-order fee. Other sites differ. The calculator lets you type the percent you are actually charged.

Is this legal advice or a price guarantee?

No. This is general information, not legal advice, and it is not a quote. Your electricity, failure rate, and fees will not match the example. The right to sell still comes from your own design or from a designer who offers a merchant license.

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